Continuous development of STEAM skills based on collaborative interaction between stakeholders
DOI:
https://doi.org/10.56177/12icmie2025.130Keywords:
STEAM skills, university-industry collaboration, innovative curriculum, applied learning, gamification, curriculum design.Abstract
STEAM (Science, Technology, Engineering, the Arts, and Mathematics) education is becoming increasingly important in today's society, which demands interdisciplinary skills, creativity and adaptability to emerging technologies. The literature emphasises the role of innovative pedagogies (project-based learning, design thinking, gamification, etc.) and university-industry collaboration in aligning education to real market needs. In this paper, based on the results of the Erasmus+ Skills4Future project, we analyse the continuous development of STEAM competences through collaborative interaction between students, teachers, institutions and industrial partners. The mixed methodology involves comparing the pilot phase (academic year 2023-2024) with the adjusted phase (2024-2025) of integrated STEAM courses: quantitative (student satisfaction questionnaires) and qualitative (open feedback) data were collected. The main results indicate high levels of satisfaction in both phases and improvements in key indicators after adjustments. Quantitative data show the significant impact of the quality of didactic interaction and practical components on overall student satisfaction. The qualitative analysis emphasises the appreciation of applied activities and team collaboration, confirming the importance of anchoring learning in real contexts. The contribution of the study lies in highlighting a model of curriculum co-creation and systematic feedback that enables the continuous alignment of STEAM study programmes with market demands and sustainability priorities.
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Copyright (c) 2025 Marian JALENCU, Galina LISA, Tatiana BULIMAGA

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